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Vendetta

Multi-squad HVT (High Value Target) mode inspired by Battlefield 6 Gauntlet's Vendetta variant. Each squad has at most one HVT slot. HVTs score passive points for their squad while alive, and become priority targets for everyone else. The mode runs as a single 15-minute match — no rounds. Final 60 seconds: every score event doubles.

  • Map: Eastwood (MP_Eastwood)
  • Current version: v0.4.0
  • Status: Phases 1–4 shipped; Phase 5 (HVT identity card, final-minute UI takeover) and Phase 6 (sudden death overtime, hard-out spectate) deferred
  • Built from: scratch in TypeScript
  • Inspired by: BF6 Gauntlet → Vendetta

Sections

Quick reference

Element Value
Map MP_Eastwood
Match length 15 minutes (hard timer, no score limit)
HVT slot count max(1, squad_count_at_match_start - 2), locked at start
HVT max HP buff +25 (default 100 → 125) via mod.SetPlayerMaxHealth
HVT ping Permanent WorldIcon (Alert image, head-height) updated every ~0.25s
Kill score +1 per kill
HVT kill score +5 per HVT-kill
HVT alive tick +1 per 5s per live HVT
Recovery bonus +1 on direct chain recovery
Final-minute multiplier 2× on every score event in the last 60s
Vehicles None
Tiebreaker order Score → HVT-kills → total kills → HVT time held
Gamemode ObjId 40010 (DummySpatialProp dispatch token)